Summary of Experimental Project in Computational Photography

from november 2010 to march 2011 at Media Lab Helsinki (Aalto university, School of Art and Design)

 

Course description:

The digital camera has become increasingly a tool for programming, instead of merely recording images. Already now, some cameras run open-source software that lets their functions be controlled by computer code. Cameras are also equipped with sensors that retrieve location and position data thus giving tools to expand the visual realm to location-aware, multisensory and embodied expression. 

As an artistic field ‘computational photography’ refers to a variety of approaches where programming is used in connection with digital cameras and sometimes social media to produce images. The camera and picture-taking are perceived as concepts that can be modified in do-it-yourself spirit and are therefore open to discussion, redefinition, and hacking. 

The work of an artist takes place in close connection to the digital medium and algorithms that are usually not as well-controlled as conventional photographer’s tools, leaving plenty of room for playful and unexpected results. 

The students learn to read visual data from a camera or some other image source, manipulate it with computer code, and use it for their own artistic purposes. They develop their own approaches and concepts related to computational photography, and implement the concepts into final artworks within the extent of the course. 

The first period (starting 9.11.2010) covers an introduction to the field and the tools to be used. The second one (starting 15.2.2011) focuses on completing the projects. 

 

These sites aim to give an overview on the project I did for the Pixelache exhibition in March 2011.

Course blog here

© 2011 suse miessner